AI Insights · Timothy · October 2024
Top 5 Third Person Games on iOS in Europe Q3 2024
Discover the performance trends of the top five third-person games on iOS in Europe for Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the top-performing third-person games on the iOS platform in Europe exhibited diverse trends in terms of downloads, revenue, and active users. Here's a closer look at how these games fared:
PUBG MOBILE from Tencent Mobile International Limited experienced a fluctuating revenue trend, starting at approximately $2.2M in early July and decreasing to around $1.4M by the end of September. Weekly downloads remained relatively stable, with a peak of about 109.5K in late July. Active users showed a slight decline, starting at 3.9M and ending at approximately 3.6M by the end of the quarter.
Last War:Survival, developed by FUNFLY PTE. LTD., saw a significant revenue spike reaching $2.1M by late July, followed by a consistent performance around $1.5M towards the end of September. Weekly downloads reached a high of approximately 243.8K in mid-August, and active users increased steadily from 950K to over 1.3M throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. showed notable peaks in revenue, particularly in early July and late August, with figures around $1.2M. Downloads remained modest, with a peak of about 14.9K in late August. Active users fluctuated around 150K, maintaining a stable presence throughout the quarter.
Genshin Impact from COGNOSPHERE PTE. LTD. experienced revenue peaks, notably surpassing $500K in late August and mid-September. Weekly downloads were steady, with a peak of approximately 46.5K in late August. Active users increased significantly, reaching over 800K in late August before stabilizing around 700K by the end of September.
Finally, DRAGON BALL LEGENDS, also by Bandai Namco Entertainment Inc., showed a varied revenue performance with a peak of $758K in early July and a resurgence to $338K by the end of September. Downloads were relatively low, peaking at 15.2K in mid-July. Active users started at 248K, dipping mid-quarter, and then recovering to 189K by the end of September.
These insights are based on data from Sensor Tower, providing a comprehensive view of app performance across key metrics. For more detailed insights, visit Sensor Tower.